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-
-
- * SOLEAU SOFTWARE PRESENTS *
-
- LAVA CAP GAME
- (1.1)
- ________________________________
-
-
- Programed by William Soleau
- Version 1.1 (c) 1992
-
- Requirements: EGA/VGA & Mouse
-
- Files Needed:
- Lavacap.exe Lavacap.ov2 Lavacap.ov4
- Lavacap.ov1 Lavacap.ov3
-
-
-
- * Directions *
-
-
- The objective of Lava Cap is to create a series of sequential
- paths to contain the lava flowing from an erupting volcano. The
- longer you can keep the lava flowing freely without reaching a
- dead end, the higher your score.
-
- For those of you familiar with my Oil Cap game, this game is
- played exactly the same way. The rules are simple, yet it takes a
- lot of strategy and quick thinking to reach the higher levels.
-
- The playing board is a 17x11 sized grid. At the beginning of
- each level, a volcano will be placed in one of these grids. This
- will constitute the starting point when the mountain erupts. You
- have seven different shaped canals that you will use to create a
- pathway from the top of this volcano.
-
- Located at the bottom of the screen you will see four pieces
- ready to be placed. The mouse cursor will be visible above the
- piece that is next in line to be placed onto the game board.
- You select the canal by clicking the left button of your mouse.
- The piece will disappear and your mouse cursor will now be visible
- on the game board. Select the grid where you would like that
- piece to appear. If that grid is available, click the left button
- again and the piece will instantly appear in that grid. The mouse
- cursor will then move to the bottom awaiting your next selection.
-
-
-
- * Valid Grids To Place Canals *
-
- There are several grids where you will not be allowed to
- place your canals.
-
- 1: Volcano
- 2: Green, Pink, or Gray Grids
- 3: One Way Canals (signified by arrows in certain directions)
- 4: Special Yellow and Black Ending Grid
- (On Some levels your lava must finish flowing into this grid)
- 5: Canals with lava already in it.
-
- The computer will not allow you to place your piece on any of these
- grids. You can however place your piece on top of an existing canal
- (previously placed), but you will lose 2 or 3 seconds of valuable
- time to do so.
-
-
- * Clock / Timer *
-
- When a new level begins, a clock located at the bottom of the
- screen will count off one minute. When this minute is over, the
- lava will start to flow out of the volcano. You may still place
- canals once the lava begins to ooze through your passageways. Your
- objective is to keep ahead of the lava, so that it never reaches
- a dead end.
-
-
- * Scoring / Bonus Points *
-
- As the lava flows through the canals, you will see your score
- (located at the bottom of the screen) start to increase. The longer
- the lava flows the higher your score will be. There are several
- bonus points that can be earned in the following ways:
-
- 1. To get the lava to cross over itself will be worth an extra
- 100 points. If you get four or more crossings of lava on a
- single level, you will be awarded more bonus points.
-
- 4 Crosses = 500 points
- 8 Crosses = 1,500 points
- 12 Crosses = 3,000 points
- 16 Crosses = 5,000 points
- 20 Crosses = 10,000 points
- 24 Crosses = 15,000 points
- 28 Crosses = 25,000 points
- 32 Crosses = 30,000 points
-
- 2. Bonus Grids are sometimes placed onto the game board before
- the start of play. They either have a 50 or 150 point number
- written on them. If you can get the lava to pass through these
- canals, that point value will be added to your score.
-
- 3. The Green and Pink grids are placed onto the game board in
- pairs. If you can get the lava to flow into one of these
- colored grids, 200 points will be added to your score.
- (The lava will then commence to flow from the other grid of
- the same color located somewhere else on the game board.)
-
- 4. Every 10,000 points earned will give you a bonus round. You
- can only increase your score in these special rounds, because
- no points are deducted for unused canals.
-
-
-
- * Scores Needed To Reach The Next Levels *
-
- If you can accumulate enough points before the lava reaches
- a dead end, you will be allowed to continue onto the next
- level. The computer will tell you how many points are needed
- in order to proceed to further levels. The points needed per
- level are computed using this formula:
-
- ( 60 * LEVEL ) + 250 + (previous level score)
-
- Example:
-
- Level #1 ( 60 * 1 ) + 250 : You need 310 or more points to
- continue.
-
- Level #6 ( 60 * 6 ) + 250 : You need 610 points above your
- score from the previous level.
-
-
- If you can reach this point total upon the completion of a
- level, you will be allowed to continue onto the next one. Don't
- worry about this formula. The computer will show you the score
- you'll need to reach below your present score total.
-
-
-
- * Deductions *
-
- At the end of each level, the computer will add up your
- number of lava crossings to see if you qualify for any added bonus
- points. Each canal not used will be erased from the game board and
- will cost you 25 point. The computer will deduct these points
- from your score.
-
- Only in one instance can you reach your point total and not
- qualify to go onto the next level, and that is when a special
- Ender grid (Black or Yellow) is not used. On various levels, this
- Ender grid will be placed onto the game board at the start of the
- level. You must make sure you end the lava flow into this special
- grid or the game will be over no matter how many points you have
- accumulated. The computer will warn you at the start of these
- special levels.
-
-
- * Conclusion *
-
-
- The best way to find out how to play Lava Cap is to jump
- right in and start playing. You'll find the interface is easy,
- and in a minute or so you will understand the fundamentals of
- the game. The following is the Key Menu:
-
-
- Left Button (Mouse) Selects and Places Canals
-
- <K>ey Menu : Brings up the key definitions
-
- <P>ause : Pauses the game
-
- <H>igh Scores : Shows Top Ten Best Games
-
- <S>ound Toggle : Turns sound on or off
-
- <L>ava Speed up : Used when you are finished placing
- canals and don't want to wait for the
- slow moving lava to reach the end
-
- <B>linking Toggle: Some color monitors might experience
- some flickering while playing the game.
- This will eliminate the quick palette
- changes and eliminate the flicker.
-
- <Q>uit : Exits Lava Cap
-
-
-
- * SOLEAU SOFTWARE MEMBERSHIP / REGISTRATION *
-
- This Lava Cap Game is distributed as Shareware.
- The details on how to upgrade the program are provided at
- the closing screen or in then LAVA_REG.DOC file. A
- registration of $14.00 is requested if you find Lava Cap
- worthy of your game collection. The registered version
- will greatly speed up the loading and exiting of the game,
- plus give you many more levels of play. Past level 20,
- things start to get more difficult.
-
- A registration for Lava Cap will instantly make you a
- Soleau Software Member, which will entitle you to many special
- benefits and discounts on our other Soleau Software products.
- So please take the time to read the closing screen for information
- regarding the offers that Soleau Software Members can enjoy.
-
-
- We at Soleau Software thank you for your support and hope
- you will continue to enjoy this as well as our other Shareware
- products.
-
-
- Sincerely,
-
- William Soleau
- President
-
- Soleau Software
- 163 Amsterdam Ave.
- Suite 213
- NYC, NY. 10023
-
- Compuserve #: 70407,1730
-
-
- * * * * *